Night and fog score ×1.2. Light rain makes the chute a little heavier (less reach) and scores ×1.1.
Tree branch
Flight School
Replay
Command
Landing
Bullseye!
From center0.00 m
TouchdownSoft
Score0
Best0
Jump · prototype
How to play
You're a toy paratrooper. Jump, fight the wind, and land on the bullseye as softly as you can. Tap a soldier on the start screen to pick him, and tap him again to read his profile.
Five quick lessons: look, steer, flare, dive and read the wind.
Everything's here, and you can come back any time with the ? button.
Touch
One thumb works the stick: sideways to steer, push up to dive, pull down to flare
Drag anywhere else to look around (full 360°)
Double-tap to recenter your view
Keyboard + mouse
Drag with the mouse to look around
A/D or ←/→ to steer
Space, S or ↓ to flare (or hold both steer keys)
W or ↑ to dive (combine with steer for a diving turn)
Space jumps · C recenters view · R restarts
V switches first-person / chase camera · Z binoculars (Spotter) · M sound
1–7 pick a perch · Space launches the drone, then drops you
Buttons
Settings
Radio chatter
Command talks you down: wind, distance, when to flare and how you landed. Walkie-talkie shows the calls on screen with no sound; Spotter Voice also reads them out loud.
Graphics
Tips
Locations: the Backyard is free. The Front Yard, the Park, the Forest and the Pool each unlock with one visit to my Ko-fi page (open the Locations list on the start screen, or the pin on the perch panel)
Every location has a toy to win: land on its target 3 times (at the Pool, on the drifting kickboard) and a new soldier joins the squad
Skills: most soldiers have a skill button (or press E) while flying. The Bazooka's kick pushes you away from where you look: look back and fire to boost forward, look down to brake
Front Yard: fly through a sprinkler's spray and your chute gets soaked and heavy. Cars going by push the air around, and the flag shows the wind too
Land on the target 3 times in the Front Yard and the Medic joins the squad (a hard landing only counts as firm for him)
Radio chatter: Command calls out the wind, how far the target is (in clock directions: 12 o'clock is straight ahead) and tells you when to flare: "Get ready…" then "FLARE NOW!", timed for your soldier. Radio Man gets more calls. Need help landing soft? Turn on Walkie-talkie or Spotter Voice in Settings
Each soldier flies differently: heavy ones punch through wind, light ones float longer but get pushed around
The eye button switches between first person and a chase camera behind your soldier
The windsock by the target points the way the wind is blowing
Every perch aims for the same bullseye. Pick one that's upwind of it so the wind carries you in. The map shows every perch, a dashed line to the target colored by how reachable it is today (green = in reach, yellow = tight, red = too far) and the wind arrows
Higher perches score more: attic window ×1.3, treehouse ×1.4, roof peak ×1.8, kite ×2. The drone scores ×1 to ×2.5 depending on how high you drop
Roof peak is a blind start: you face away from the yard and have to turn and come in over the roof
Everything is solid. Chute in a tree, the swing or the antenna = tangled. Bonk something with your body and the landing counts harder. Land on top of something and you score nothing
Daily Jump: a new bullseye spot, wind and soldier every day, the same for everyone. Unlimited tries; your first try is saved too
Share a jump: your friend gets the same soldier, perch, bullseye and the exact same wind
Drone: tap Launch, watch it climb, and hit DROP when the height feels right
Above about 5 m there's a second wind layer that can blow a different way (the map shows both)
Coming up short, or a headwind? Dive to stretch your glide: you go a lot faster and only drop a little faster. Ease off before the ground, or you'll land hard
The altitude box turns red when you're coming down too fast to land softly
Your shadow on the ground shows where you are; it slides toward you as you get low
Two views: chase (behind him) is the easiest for lining up; first person is the most fun. Switch any time with 👁 or V
The flare only lasts about a second and a half. Start it just before touchdown
Turning makes you sink faster, so don't land in a turn. Too high? Weave S-turns (hard swings burn extra height) or hold a full turn for a few seconds to spiral down fast
Ghosts: your best run from each perch flies along with you, see-through. A challenge link brings your friend's run as a ghost. Turn it off in Settings
Watch replay on the score card plays your jump again (chase cam; the eye button shows it through your eyes)
Your progress
Scores, Daily Jump record, unlocked places and toys, ghosts and settings are saved on this device. Back them up, or move them to another phone or computer.
Everything saved on this device, in one code. Copy it somewhere safe, or download it as a file.
Import
Paste a code or load a file. This replaces what's saved on this device.
More options
Start over
Deletes everything Jump has saved on this device. Export a backup above first if you might want it back.
Careful
Clear everything?
This deletes everything Jump has saved on this device:
Your best jumps on every board, and their ghosts
Trophies and your jump wings
Unlocked places and toys
Your Daily Jump streak and history
Flight School progress and your settings (name, voice, quality)
This can't be undone. The only way to get it back later is a backup: export your code (or download the .json) first, then import it whenever you want it back.
Where to jump
Locations
Brag card
Best jumps
On a phone, press and hold the picture to save it.
Your best
0
New recruit
Take Flight School?
Five quick lessons with Sgt. "Greenie": look around, steer, flare, dive into the wind and pick a perch. About three minutes. Earn your jump wings!
You can take it any time from Help or the start screen.
Flight School
You earned your jump wings!
Look, steer, flare, dive and read the wind: you've got it all. Now go set some records. Try the Daily Jump!
Challenge
A friend challenges you!
Soldier
Perch
Score to beat
Conditions
Same soldier, same perch, same bullseye and the exact same wind. Only the flying is different.
Sorry
3D isn't available
This browser couldn't start WebGL, which the game needs to draw the 3D yard.